A downloadable game for Windows

The Miami University Game Design Club meets weekly to create a game from start to finish in a time-based goal of four hours. All game art, programming, and design is done from scratch during the meeting, with the self-imposed time restriction leading to bizarre and creative outcomes. Students do interdisciplinary work across art, design, development and more to learn new software, techniques, and development practices. Ultimately, this process leads to an improvement and showcase of students' skills in preparation for the game industry's demanding requirements and time frames.

This weeks goal was to create a 2D Platformer using Unity. External art assets were created using Krita, Adobe Illustrator, and Audacity

Credits: Justin Klein, Jackson Clayton, Frazier Kyle, Stella Kinoshita, Dylan Fall, Matthew Furnee, Lindsay Smith, Adam Scranton, Cliff Fraley, Brandon Duecaster, James Harper, Jordyn Pryor, Finn Smart, Noah Keen, Casey Cross, Daniel Futrell, Jackson Little, Caden Nelson, Ethan Weaver, Andrew Horton, Kaleb Amirpour, Jakob Omalley, Jackson Abram, Charlie Ha, Micah Ballard, Bang Phung, Davis Cowper, Sam Sweeney, Alexander Hanzlicek, Nic Ramsey, Paige Falter

Controls: LMB - Grapple, Spacebar - Drop after grappling

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMiami University Game Design Club

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Download
Windows.zip 32 MB

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