The Miami University Game Design Club meets weekly to create a game from start to finish in a time-based goal of four hours. All game art, programming, and design is done from scratch during the meeting, with the self-imposed time restriction leading to bizarre and creative outcomes. Students do interdisciplinary work across art, design, development and more to learn new software, techniques, and development practices. Ultimately, this process leads to an improvement and showcase of students' skills in preparation for the game industry's demanding requirements and time frames.

This week's goal was to create a 2D Auto scrolling Platformer Game using Unity. External art assets were created using Blender, and some sound effects sourced from FreeSounds.

Credits: Justin Klein, Max Vendely, Frazier Kyle, Dylan Fall, Alex Myron, Jackson Clayton, Gabe Kirkpatrick, Davis Cowper, Anthony Walls, Ariella Anzevino, Xavier Huspen, Parker Anderson

Controls: Spacebar - Jump, R - Restart, ESC - Quit

StatusReleased
PlatformsHTML5, Windows, macOS
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMiami University Game Design Club
GenrePlatformer
Made withUnity

Download

Download
redhawkdashwin.zip 27 MB
Download
redhawkdashmac.zip 23 MB

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